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 Attack Success

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EXP (Experience Points):
6000/6000  (6000/6000)
HP (Hit Points):
0/0  (0/0)
Energy:
50/50  (50/50)

PostSubject: Attack Success   Sun May 20, 2012 10:52 pm

Hitting, Missing, Blocking, Countering

This mechanic is fairly simple yet complex. In Pokemon moves have accuracy. That doesn't exist here. Here the accuracy is by character. All characters have 100% Accuracy which can only be lowered by Debuff. There is also Evasiveness which is also by character. Evasiveness will almost always be 30% or less unless a Buff is applied. This obviously means that, on average, moves will be landing 70% of the time. The actual landing of a move is determined via random number generator.

Blocking can be pulled off up to two times successfully and with no negative side effects. Afterwards, the rate of success of a block is reduced by 10% a time. The only way to refill this is to go four turns without blocking.

Countering is accomplished through meeting one attack with another attack. There are several interactions where countering may occur. Physical to Magic, Magic to Physical, Physical to Physical, and Magic to Magic. A Counter negates the damage the enemy would have done and bounces it back at half the power.

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